Blog of the Creative Technology bachelor at the University of Twente
- Design your own box and think from within!
For years I have dismantled old printers, clocks, radio’s, disk drives, got all the screws out and sorted them in neat little boxes, taking the plastic gears, bearings, etc.. and storing them all separately. This all resulted in a workshop with a large amount of boxes, drawers, cabinets, all filled with a wealth of electronic parts, gears, motors. Strangely enough, coming to think of it, I have hardly ever used most of these parts later on. They always -just-don’t-fit-entirely- but ‘will do as placeholder for now’.
I’m currently in a luxury position that the projects I build are being paid by other people. In order to save time, I order parts from online suppliers and hardly touch what’s left on my shelves. It is quite risky to use salvaged parts in production, you can never be sure that you can order replacement parts within a day. (Instead you have to go out on a Ebay-hunt for that one specific type of plotter you remember taking these nice gears out)
As engineer your problem solving space is mostly defined by performance on the one hand and time + money on the other hand. Technically and creatively, virtually no boundaries apply. Just get the best parts you can find for sum X and build your machine in time Y. Interesting observation is that these constraints do not go well with hobby work (which most of the time is lacking both time and money) Perhaps a good definition for distinction between hobby and professional: lack of deadlines?
Recently I started giving physical programming courses in a Creative Technology bachelor track. The assignments that spark most creativity are the assignments with on the one hand a clear goal (make something that does this or that) and on the other hand a severe limitation (but use only these parts). One nice example that yielded most creative solutions this year was designing a drawing application using Processing/Arduino. The only input that could be used for this drawing application was one light-sensor (LDR) connected to the Arduino. No other inputs could be used. At first students were complaining. It could not be done. It was way to limited. What? was I really serious? There must have been a mistake in the assignment-description… and so on. After a while they accepted the challenge and were getting into it. I have never seen so many different outcomes of one (simple) assignment that work all differently. Not that they were all good or usable, but all solutions were different, working, creative and most important of all, fun. This assignment worked by far better than ‘make a nice animation using shapes and images’ – which leaves far more room for creativity (you would think so) … but does not spark imagination at all, apparently.
Some time ago the spark of Personal Fabrication, or desktop fabrication caught me too. I need a 3D printer! Yes. I wants one! I started out searching and found most of the designs on internet that are neatly listed in Make Volume 21. Then I immediately hit the engineering boundaries of optimization. If you want a really useful machine, you need the fastest, most accurate and preferably not too expensive machine you can get. If you want CNC on your desktop, you need a system with backlash-free trapezoid spindle rods with ball-nuts. Nice linear sliders.. Oh. and standard Nema23 size stepper motors with micro step control. The easiest way is to order a kit, or get quality parts at a distributor – and after some 500$ to 1000$ you are the proud owner of a machine that will work for you..
I had three old dot-matrix printers lying around, which contains sliding rods, timing belts, stepper motors.. the basic ingredients for a Cartesian (XYZ) robot. My first approach was the classical one. Dismantle the printers, get the sliding rods out, salvage the bearings and stepper motor, start designing a base plate with nice brackets to mount the rods, get correct gears, get better stepper motors. I started reading on internet again. How somebody started out with printer parts, but regretted this, because he should have bought linear bearings from the start. How someone tried to use threaded m5 rod as spindle drive and failed miserably. No-one was even THINKING of using the crappy 50-step low resolution stepper motors that normally inhabit old StarLC-10′s, but immediately got themselves a decent set of some 400-step hybrid motors.
This project was going nowhere. I constantly found myself optimizing the design, trying to think of better parts, more accuracy, order good parts, order a kit. Perhaps abandon the printer junk completely. Hours on the project were mostly spent surfing internet, finding other CNC DIY designs on Instructables and maker’s blogs, browsing through kit distributors’ sites and manufacturers of spindle rods. All bouncing back and forth between the engineering criteria of performance vs. time and money.
Then I chose to severely limit my options. I was going to make a repstrap (3D fabricator) only from printer parts and salvaged computer Junk. No spindle rods, expensive bearings or high qualtiy stepper motors. All of a sudden the goals and the problem-solving space were very clear, and the project took off like a rocket.
The initial steps were simple. I took three printer head mechanisms and bolted them together to form a two-axis machine. I cut the printer-driver boards to leave only the stepper motor drivers, used the printer’s power supply and took out an Arduino board to control the steppers. Key ingredient here was that I choose to leave intact as much of the original mechanisms as possible, saving me from the tedious work of making high-precision bearing mounts etc.
The initial tests were very disappointing. The resolution of the print-head was way too crude, and, above all, the stepper motors were by far not powerful enough to reliably power the construction. I was on the verge of abandoning the project again. Then creativity really kicked in. Using the gears that were normally used for driving the paper rolls, I made an extra gear reduction in the printer-head mechanism. With the rods available from various clamp rolls, I made an axle synchronizing the movement left and right. The optical interruption switches were retrofitted as end-stop detectors.
So.. the project is still underway. Conclusions till so far: store (and use) mechanisms, not just parts. Try to use as much as possible from original mechanisms as possible. This will save time, money – and also important – saves waist!
Conclusion number two: if you want to spark your creativity, severely restrict your problem-solving space. It sounds counter-intuitive, but it works!
- election(s) — mood(s)
today, the students showed their moodboards in unity, see mood(s). now when you’re at it, you may also want to check out draw & walk for the unity canvas, that is also available for networked drawing, and will serve as the basic metaphor, or soul of the Smart XP and Gogbot installations.
- observation(s) — (the) process is (part of the) product
after reading the art of innovation and change by design books from IDEO, it became clear to me that we had to improve our process to improve our practice(s), that is start using the Smart XP not only as a theatre but also as a studio, and develop a culture of design thinking, in order to meet our promises of solving problems of the future(s), for which we have to use all our imagination(s) and skill(s). However, as I also learned from the rework book, we must not only go step by step, but, in a way, also learn to scratch our own itch, and promote our work in suitable ways, including interactive spectacle(s) in the Smart XP, an installation of, say, 4x4x2.5, at Gogbot, in the centre of Enschede, 9-11 september 2010, but also by means of twitter(s), and (micro) social network(s), such as the one for the CTSG, which in a way (should) become part of the product we deliver, showing our creativity in … If you wonder what this is all about, check out the common(s) for create.
- creative technology — it’s all in the game
Having done with the accreditation, which means we’re in, it is still worthwhile to look back, and see where we are going, to assess what our goals are, and find the direction(s) to move towards that horizon, which somehow always seem to be moving with us. To resolve the tension between the creative and technical talents and aspirations in all of us, we strive for flexibility and unity, and more than before rely on game technology, to develop animations for nanotechnology, and visualisations of support provided by telemedicine.
In a more general fashion, however, game development may be seen as an effective way to support scenario-driven design, and in my opinion the new media track, complementing smart technology, should provide the means with which students can effectively investigate (playful) applications of technology to emulate or support players’ superpowers, where superpowers explicitly include the enrichments that result from innovations in technology.
In a more playful setting, therefore, we will continue our explorations in CA3: have fun and play!, in which the theme will be interactive space(s), using ideas from interaction design, that we hope to extend to the coming Gogbot festival, which is entitled — the singularity is near — commenting on the exponential growth of technology, human body enhancement(s), transhumanism, etcetera, which at the face of it seem to be all suitable topics for the CTSG! However, let me remind you: to reach the moon, looking is not enough.
- Blender tutorial

First year student Pieter Pelt giving a blender tutorial for the Interactive Visualization course.
- Reprap’s as hot item on fosdem
http://weblogs.nrc.nl/hebben/2010/02/11/je-eigen-hardwarefabriek-de-3d-printer/ Erik de Bruijn (Dutch reprap expert) explains the future of rapid prototyping at http://www.fosdem.org/
- SmartXP lab open!
Today the SmartXP lab was officially opened by the Rector Magnificus of the University. A large number of demonstrations had been prepared by the HMI group and others. CreaTe had been invited to exhibit in the ‘community room’ (read: kitchen).
A tomato-sauce printer (pizza printer) was demonstrated, together with WiiMote controlled vacuum cleaners, John-Chung-Lee screen demo, a multitouch table and the reprap machine that’s build at Living and Working tomorrow. RTV-oost (local news) covered the event, featuring the pizza printer. See http://www.rtvoost.nl/
- Living and Working Tomorrow
The course Living and Working Tomorrow has been underway for two months now. After a decent amount of lectures on future topics and technologies, crash courses in brainstorm – techniques, excursions and intensive thinking four projects are underway:
- Chocolate printer: using a RepRap as basis this printer will print food
- Intelligent refrigerator magnets: This network of light emitting tiles will display information about the internet, right on your own fridge.
- Interactive Brainstorm Table: using back-projection and infrared camera this group is building a new interactive table using handwriting-recognition, all build in processing.
- Intelligent Hand Wash: In hospitals it is very important to wash your hands long enough and well enough. In this project a projection-system will be designed which projects ‘dirt’ on your hands, which you visibly have to wash off..
- project(s) — cycle(s) for life
while my new-born baby daughter takes her first sips of this delicious liquor, the mother breast, my son started his 802 km long journey on bicycle to the Copenhagen Climate Conference to show the world that you don’t need a car to travel, even in winter. See http://www.cyclingforclimate.nl.
However, apart from the climate message there is also the new media message: no project can do without a website, and a (social) network that promotes the project, however crazy it may be, well, considering the rain, I mean. It is part of the technology. Think about it, and spread the word(s).
- reflection(s) — the creative technology war(s)
There is an obscure dividing line between the creatives and the technologists. However, many do believe, with me, that innovation requires joining forces, or what some prefer to call co-creativity. Another observation is, that in a deep sense our culture is playful, but in need of people that can draw a magic circle, and create games or playful applications, that allow us to experiment with technology, reflect on technology and have new and/or old experiences. These people, the creative technology students, are now united in the CTSG network, ready to draw their magic circle(s) wherever they see fit!










