Dive into the archives.


  • project(s) — .CREATE @ GOGBOT

    the creative technology students of the first year will show at GOGBOT 2010, from 9-12 september in Enschede, that resistance is not futile, using a virtual canvas that reflects (real) user actions in (virtual) space. See their description at the GOGBOT site and create @ appspot for more detail(s). In this way, the students demonstrate [...]

  • election(s) — mood(s)

    today, the students showed their moodboards in unity, see mood(s). now when you’re at it, you may also want to check out draw & walk for the unity canvas, that is also available for networked drawing, and will serve as the basic metaphor, or soul of the Smart XP and Gogbot installations.

  • observation(s) — (the) process is (part of the) product

    after reading the art of innovation and change by design books from IDEO, it became clear to me that we had to improve our process to improve our practice(s), that is start using the Smart XP not only as a theatre but also as a studio, and develop a culture of design thinking, in order [...]

  • creative technology — it’s all in the game

    Having done with the accreditation, which means we’re in, it is still worthwhile to look back, and see where we are going, to assess what our goals are, and find the direction(s) to move towards that horizon, which somehow always seem to be moving with us. To resolve the tension between the creative and technical [...]

  • Blender tutorial

    First year student Pieter Pelt giving a blender tutorial for the Interactive Visualization course.

  • project(s) — cycle(s) for life

    while my new-born baby daughter takes her first sips of this delicious liquor, the mother breast, my son started his 802 km long journey on bicycle to the Copenhagen Climate Conference to show the world that you don’t need a car to travel, even in winter. See http://www.cyclingforclimate.nl. However, apart from the climate message there [...]

  • reflection(s) — the creative technology war(s)

    There is an obscure dividing line between the creatives and the technologists. However, many do believe, with me, that innovation requires joining forces, or what some prefer to call co-creativity. Another observation is, that in a deep sense our culture is playful, but in need of people that can draw a magic circle, and create [...]

  • Live streams of the Second Life panel discussion

    This afternoon, a live stream of the discussion about Second Life in Media Café Berlijn is available via http://streams.live.nu (live stream to SL) or www.qik.com/planetart. Check out this earlier post for more information about the Second Life panel discussion this afternoon. The Second Life discussion is organized by PLANETART and Creative Technology, the new bachelor at University of Twente.

  • reflection(s) — on creativity

    Obviously, in the Creative Technology curriculum creativity plays an important role. The best definition, I found sofar, gives the following characterization: The product of thinking has novelty or value, either for the thinker or his/her culture. The thinking is unconventional, in the sense that it requires modification or even rejection of previously accepted ideas. The [...]

  • Tate exhibition – now in processing

    Last weekend I paid a visit to Tate Modern. In the turbine hall was a funny, dreamy, if not to say fear-and-loathing-in-las-vegas like video projection. I used processing today to figure out what they did. Here’s a video of the result and the processing source code. // shows a time-delayed video. // Each row of [...]

New Media

This is the archive for New Media.