Dive into the archives.


  • Tree of Knowledge V0.2

    The Tree of Knowledge stood proud and tall in the EduCafe at last ‘open days’! We managed to get 30 balls containing blinkm LED modules ready in time, thanks to the relentless soldering efforts of Alfred the Vries.. Our tree consists of a welded steel trunk with branches made from iron normally used for reinforced [...]

  • Audiovisual “Brain Dumps”

    Creative Technology being both a inter- or multidisciplinary and personal curriculum, I decided to split my audiovisual contributions into what I would call “brain dumps”. Following the Wikipedia entry on “brain dump“, the phrase refers to: – Generally, the transfer of a large quantity of information from one person to another or to a piece [...]

  • Tree of knowledge

    As art-project for the upcoming ‘open days’ (27 and 28 of March, 2009) we are building the ‘tree of knowledge’.. It will be a life-size metal tree containing colorful interactive ‘apples’.. We hope to get it finished on time :) We have been using at least 17 electrodes and 50 kg of steel..

  • CreaCake

    University board has formally agreed to start this year with the Pilot Creative Technology! Reason for Cake for the team of developers …

  • low-res midi controlled pong

    Ok.. we won’t comment on the usefulness of this technology.. but hey! it is just a demonstration of the unlimited connection-power of Processing :) The computer playing Pong with itself. The motorfaders from the Behringer BCF2000 can either used as user-input or taken over by the PC. The display was taken from a bus-stop, and [...]

  • Traces in Urban Environments

    A typical case study that involves both new media and sensor technology is that of “Traces in Urban Environments” (fictive project). When we, as humans, move around our homes, schools, workplaces or our cities, we leave all kinds of traces: marks that indicate that we have been there. These traces can be used by others [...]

  • Head-up Display in FP(S) Games

    About half a year ago I started on a paper/essay about head-up displays (HUDs) in first-person games, observing that Greg Wilson’s writings from 2006 are still holding. This is not just the case in console games, but also in PC-games. See below, a Quake/CPMA HUD, probably from around 2001, and the lack of a HUD [...]

  • Posting Code

    Mostly as a first-time use of the syntax-highlighter that I just installed, my latest Processing sketch. Be aware, it might crash your Processing! //Create Generator by Marek (v0.1) // NOTE: RUN AT OWN RISK // it will probably lock Processing (or your machine) // due to the while loop // next to being more or [...]

March

This is the archive for March, 2009.