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  • Head-up Display in FP(S) Games

    About half a year ago I started on a paper/essay about head-up displays (HUDs) in first-person games, observing that Greg Wilson’s writings from 2006 are still holding. This is not just the case in console games, but also in PC-games. See below, a Quake/CPMA HUD, probably from around 2001, and the lack of a HUD [...]